Jul 12, 2010, 04:02 PM // 16:02
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: farm
Profession: R/
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Un-Nerf Dwarven Battle Stance
Revert DBS to previous functionality...
It was hardly overpowered B4 the nerf & is now underpowered IMO.
I've only seen it used twice in PvP (in RA & that was right after the Feb 2010change). Haven't seen it in HA or GvG at all.
In PvE, I find this new version has FAR LESS utility than the previous version. Takes too long to build adrenaline in typical skirmishes to be able to use adrenal attack skills for ints AND the recharge on most E attack skills have too long recharge to be able to use for ints. Many times during the course of the skirmish, you find yourselrf just auto attacking using DBS to build enough adrenaline to use its, but skirmishes end before you can use the ints. Because I find that if you use your E attack skills while building adrenaline, then they won't be available for the ints...
The previous version used to be able to int every 1.3 sec now its every 3-5 sec (depending on attack skill availability). Also I find that it's now susceptible to soothing images & other adrenaline denial skills/spells/binding rituals (where the previous version was actually immune). The +40 armor seems positive BUT is actually negligible COMPARED to the previous continuous ints (essentially you take somewhat less damage while stanced since fewer foes taget you, but you can't effectively prevent damage to team mates without ints available). Also, since many foes in PVE can't be KD, ints were preferable. I found in the previous version that the combination of dwarven stability with DBS enabled continuous int capability. My Opinion: The real value of the stance is the ints, not the survivability....
Ultimately I'd like to see it reverted to previous version with the exception that it doesn't end when a skill is used (so you can still self heal &/or remove emapthy/IP when foes apply on you).
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Jul 12, 2010, 04:08 PM // 16:08
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#2
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I very much like it the way it is. Please don't revert it.
/notsigned
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Jul 12, 2010, 04:15 PM // 16:15
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#3
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Lol, you ARE kidding right? In PvP obviously it has no use.. There's a 10 sec cooldown. That's ALOT if you dont know. In PvE it's AMAZING with that dwarf enchantment spell.. dun remember the name of it.
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Jul 12, 2010, 04:17 PM // 16:17
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Un-nerf?
It was not a nerf. It was a buff!
It does wonders as it is now!
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Jul 12, 2010, 04:27 PM // 16:27
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#5
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Academy Page
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I always carry at least one energy hammer attack skill so it's available for that skill that must be interrupted.
/notsigned
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Jul 12, 2010, 04:58 PM // 16:58
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#6
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Lion's Arch Merchant
Join Date: May 2006
Location: Missouri
Guild: Obon
Profession: D/P
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/signed, to me the old version was much better...and keep it at 5 energy!!
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Jul 12, 2010, 05:36 PM // 17:36
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#7
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Ascalonian Squire
Join Date: Jun 2008
Location: Canada, eh
Guild: The Unsound Souls [Soul]
Profession: W/
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The old version was (or is) much better than the new version, albeit gimmicky. If you *really* wanted to, you could shut down almost any boss or foe in nm / hm (except mesmers). Like the OP said, it would int every 1.3 seconds or whatever the 33% IAS hammer is, which once you int the ai the first time, you more or less interupt all of their skills or actions afterwards since they will auto-attack or cast immediately before attempting to move, but they do have a 1.3s window to complete actions remember.
DBS in it's current form has NO advantages over Earthshaker / Yeti's combo (ES -> AoE condition -> Yeti's -> Crude Swing -> WwA -> repeat). If you use FGJ or Dark Aura you can knocklock whole mobs, just don't use Yeti's without Crude recharged.
Personally I'd like it reverted, but not end when you use a skill. But thats just because I liked my old gimmicky DBS build.
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Jul 12, 2010, 06:10 PM // 18:10
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#8
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The old version is "superior" only if you can't be bothered to pay attention and activate skills when needed.
This is why people have a hard on for Broad Head Arrow, when proper use of savage and D-shot work just as well.
Then again Dwarven Battle Stance has never had a use. Its never been close to on par with any of the other elites available. Wanting to revert it to a state where it is just as useless is beyond me.
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Jul 12, 2010, 07:22 PM // 19:22
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#9
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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stop feeding the troll
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Jul 12, 2010, 07:53 PM // 19:53
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#10
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Desert Nomad
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Quote:
Originally Posted by doomfodder
The +40 armor seems positive BUT is actually negligible COMPARED to the previous continuous ints (essentially you take somewhat less damage while stanced since fewer foes taget you, but you can't effectively prevent damage to team mates without ints available).
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Suggested revision:
Essentially you take half damage because you have +40 armor, and you can effectively prevent damage to teammates because you are a warrior and have "Save Yourselves!"
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